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Kunkli Roland

Kunkli Roland

Teljes publikációs lista

2024
1.
Csoba, I., Kunkli, R.: Fast rendering of central and peripheral human visual aberrations across the entire visual field with interactive personalization.
Visual Comput. 40 (5), 3709-3731, 2024.
Folyóirat-mutatók:
Q2 Computer Graphics and Computer-Aided Design (2023)
Q2 Computer Vision and Pattern Recognition (2023)
Q2 Software (2023)
2.
Bodonyi, A. B., Csoba, I., Kunkli, R.: Real-time ray transfer for lens flare rendering using sparse polynomials.
Visual Comput. [Epub ahead of print], 1-18, 2024.
Folyóirat-mutatók:
Q2 Computer Graphics and Computer-Aided Design (2023)
Q2 Computer Vision and Pattern Recognition (2023)
Q2 Software (2023)
3.
Erős, B. D., Kunkli, R.: Virtuális térbeli kirakójátékok modellezési lehetőségei a Blender szoftver használatával = Possibilities of modelling virtual spatial puzzle games using the Blender software.
In: KGK2024: Konstruktív Geometria Konferencia: absztrakt kötet. Szerk.: Németh László, Szarka Judit Gabriella, Kósa Balázs, Uhl Gabriella, Vágvölgyi Andrea, Horváth Péter György, Soproni Egyetem Kiadó, Sopron, 14, 2024. ISBN: 9789633345191
2023
4.
Kruppa, K. T., Kunkli, R., Hoffmann, M.: A skinning technique for modeling artistic disk B-spline shapes.
Comput. Graph.-UK. 115, 96-106, 2023.
Folyóirat-mutatók:
Q2 Computer Graphics and Computer-Aided Design
Q2 Computer Vision and Pattern Recognition
Q1 Engineering (miscellaneous)
Q2 Human-Computer Interaction
Q2 Signal Processing
Q2 Software
5.
Bodonyi, A. B., Kunkli, R.: Efficient tile-based rendering of lens flare ghosts.
Comput. Graph.-UK. 115, 472-483, 2023.
Folyóirat-mutatók:
Q2 Computer Graphics and Computer-Aided Design
Q2 Computer Vision and Pattern Recognition
Q1 Engineering (miscellaneous)
Q2 Human-Computer Interaction
Q2 Signal Processing
Q2 Software
6.
Csoba, I., Kunkli, R.: Rendering algorithms for aberrated human vision simulation.
Vis. Comput. Ind. Biomed. Art. 6, 1-25, 2023.
Folyóirat-mutatók:
Q2 Computer Graphics and Computer-Aided Design
Q2 Computer Science (miscellaneous)
Q2 Computer Vision and Pattern Recognition
Q2 Medicine (miscellaneous)
D1 Visual Arts and Performing Arts
Q2 Software
2022
7.
Csoba, I., Kunkli, R.: Fast, GPU-based Computation of Large Point-Spread Function Sets for the Human Eye using the Extended Nijboer-Zernike Approach.
In: 2022 IEEE 2nd Conference on Information Technology and Data Science (CITDS) / István Fazekas, IEEE Computer Society, Washington, 69-73, 2022. ISBN: 9781665496537
8.
Erős, B. D., Kunkli, R.: On the visualization of the Rubik's Cube and its permutations.
In: The 2022 IEEE 2nd Conference on Information Technology and Data Science. Szerk.: Biró Piroska; Tóth Erzsébet, Debreceni Egyetem Informatikai Kar, Debrecen, 69-70, 2022.
2021
9.
Bodonyi, A. B., Kurucz, G., Holló, G., Kunkli, R.: A barycentric coordinates-based visualization framework for movement of microscopic organisms.
Ann. Math. Inform. 53, 61-72, 2021.
Folyóirat-mutatók:
Q3 Computer Science (miscellaneous)
Q4 Mathematics (miscellaneous)
10.
Erős, B. D., Kunkli, R.: A WebGL-based Virtual Puzzle Game for Spatial Skill Development Purposes.
In: Proceedings of the 1st Conference on Information Technology and Data Science / Fazekas István, Hajdu András, Tómács Tibor, University of Debrecen, Debrecen, 90-103, 2021. ISBN: 16130073
11.
Csoba, I., Kunkli, R.: Efficient Rendering of Ocular Wavefront Aberrations using Tiled Point-Spread Function Splatting.
Comput. Graph. Forum. 40 (6), 182-199, 2021.
Folyóirat-mutatók:
Q1 Computer Graphics and Computer-Aided Design
D1 Computer Networks and Communications
12.
Kruppa, K. T., Kunkli, R., Hoffmann, M.: Possibilities and Advantages of Rational Envelope and Minkowski Pythagorean Hodograph Curves for Circle Skinning.
Mathematics. 9 (8), 1-13, 2021.
Folyóirat-mutatók:
Q2 Computer Science (miscellaneous)
Q2 Engineering (miscellaneous)
Q2 Mathematics (miscellaneous)
2020
13.
Erős, B. D., Kunkli, R.: A WebGL-based virtual puzzle game for spatial skill development purposes.
In: The 1st Conference on Information Technology and Data Science. Ed.: István Fazekas, András Hajdu, Debreceni Egyetem Informatikai Kar, Debrecen, 56-58, 2020.
14.
Bodonyi, A. B., Kunkli, R.: Efficient object location determination and error analysis based on barycentric coordinates.
Vis. Comput. Ind. Biomed. Art. 3 (1), 1-7, 2020.
15.
Bodonyi, A. B., Kurucz, G., Holló, G., Kunkli, R.: Implementing a barycentric coordinates-based visualization framework for movement of microscpoic organisms.
In: The 1st Conference on Information Technology and Data Science. Ed.: Fazekas István, Hajdu András, Debreceni Egyetem, Debrecen, 40-42, 2020.
16.
Tóth, Á., Kunkli, R.: The Effects of Different Triangulation Techniques for Cage Based Image Deformation Using Generalized Barycentric Coordinates.
J. WSCG. 28 (1-2), 155-162, 2020.
Folyóirat-mutatók:
Q4 Computational Mathematics
Q4 Computer Graphics and Computer-Aided Design
Q4 Software
2019
17.
Kunkli, R., Bodonyi, A. B.: A Barycentric Coordinates based Object Location Determination Method for Animation Purposes.
In: Graphics and Application : the 12th Asian Forum on Graphic Science (AFGS 2019). Ed.: Baoling Han, Xiao Luo, Hongliang Fan, Beijing Institute of Technology Press, China Graphics Society, Beijing, 149-150, 2019. ISBN: 9787893910319
18.
Tóth, Á., Kunkli, R.: A Customizable Application for Image Deformation based on Barycentric Coordinates.
In: Graphics and Application : the 12th Asian Forum on Graphic Science (AFGS 2019). Ed.: Baoling Han, Xiao Luo, Hongliang Fan, Beijing Institute of Technology Press, China Graphics Society, Beijing, 140-141, 2019. ISBN: 9787893910319
19.
Kruppa, K. T., Kunkli, R., Hoffmann, M.: An improved skinning algorithm for circles and spheres providing smooth transitions.
Graph. Models. 101, 27-37, 2019.
Folyóirat-mutatók:
Q2 Computer Graphics and Computer-Aided Design
Q3 Geometry and Topology
Q3 Modeling and Simulation
Q3 Software
20.
Papp, G., Papp, I., Kunkli, R.: Construction and Properties of Orthogonally Intersecting Conics in Relationship Visualization.
In: Conference on Geometry : Theory and Applications : Program and Abstracts / Hans-Peter Schröcker, University of Innsbruck, Innsbruck, 27, 2019.
21.
Csoba, I., Kunkli, R.: Efficient Parametrization Method for Real-Time Lens Flare Rendering Algorithm.
In: Graphics and Application : the 12th Asian Forum on Graphic Science (AFGS 2019). Ed.: Baoling Han, Xiao Luo, Hongliang Fan, Beijing Institute of Technology Press, China Graphics Society, Beijing, 118-120, 2019. ISBN: 9787893910319
22.
Kruppa, K. T., Kunkli, R., Hoffmann, M.: Geometric Aspects of Rational Envelopes.
In: Conference on Geometry : Theory and Applications : Program and Abstracts / Hans-Peter Schröcker, University of Innsbruck, Innsbruck, 34-35, 2019.
23.
Bodonyi, A. B., Kunkli, R.: Improved Algorithm for Simulating Glare in the Human Eye.
In: Graphics and Application : the 12th Asian Forum on Graphic Science (AFGS 2019). Ed.: Baoling Han, Xiao Luo, Hongliang Fan, Beijing Institute of Technology Press, China Graphics Society, Beijing, 130-132, 2019. ISBN: 9787893910319
24.
Tóth, Á., Kunkli, R.: Non-Uniform Triangulation for Image Deformation Using Barycentric Coordinates.
In: Conference on Geometry: Theory and Applications: Program and Abstracts / Hans-Peter Schröcker, University of Innsbruck, Innsbruck, 46-47, 2019.
25.
Papp, G., Papp, I., Kunkli, R.: Possibilities of Using Orthogonally Intersecting Conics In Circular Layout Based Relationship Visualization.
In: 6th Winter School of PhD Students in Informatics and Mathematics : Section of Mathematical and Information Sciences, Association of Hungarian PhD and DLA Students. Ed.: Péter Hudoba, Flóra Hajdu, Section of Mathematical and Information Sciences, Association of Hungarian PhD and DLA Students, Szeged, 28, 2019. ISBN: 9786155586378
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